Deploy on Reactor Core. Death Star II may move (hyperspeed = 3). While Death Star II orbits a system you occupy (except Endor), once during each of your control phases, opponent loses X Force, where X = 2 plus number of related battleground sites you occupy. Once during each of opponent’s control phases, opponent’s piloted starfighter here may attempt to ‘blow away’ Death Star II. Draw destiny. Add 3 if armed with torpedoes or missiles. Add pilot’s ability. If total destiny > 8, starships here may attempt to ‘escape’ and Death Star II is ‘blown away’ (lose double Force).